Recently, I played Disco Elysium, which is a great text adventure game. Besides talking to other characters, the protagonist's inner world—talking to oneself—left a deep impression on me. Since my protagonist has social anxiety, this way of playing the game is very suitable. I also adopted this method of self-dialogue to advance the game. 

What happens next is that the character moves around the room, and when the action points are exhausted, it means you are caught. You need to search for the correct items in various rooms of the house to escape and avoid the killer's pursuit.

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